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Author

  • Elen Flügge (1)
  • Jason Brame (1)
  • Marie-Hélène Benoit-Otis (1)
  • Tim Summers (1)

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  • 2011 (2)
  • 2012 (2)

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  • English (4) (remove)

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  • Game Studies (2)
  • Computerspiel (1)
  • Computerspielmusik (1)
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  • French Opera (1)
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  • Interaktion (1)
  • Klangkunst (1)
  • Koji Kondo (1)
  • Legend of Zelda (1)

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  • Forschungsinstitut Musiktheater (FIMT) (4) (remove)

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Show/Hide Abstract Silent Sound Art: Performing the Unheard (2012)
Elen Flügge
This article is a reflection on silent sound art, exemplified here by the works of Peter Ablinger and Akio Suzuki, in the context of a partially historical con-sideration of the participatory subject in Installation Art, with a primary focus on artistic movements and selected works from the late 1950s to the early 1970s by John Cage, George Brecht, and La Monte Young.
Show/Hide Abstract Richard Wagner, Louis de Fourcaud, and a Path for French Opera in the 1880s (2012)
Marie-Hélène Benoit-Otis
In a much-quoted interview with Richard Wagner conducted by the French critic Louis de Fourcaud in 1879, and published in different versions in 1880, 1884, and 1886, the composer allegedly advised the French to write operas drawing on their own legendary sources. Contemporary works such as d’Indy’s Fervaal, Chausson’s Le Roi Arthus, and Massenet’s Esclarmonde suggest that Fourcaud’s interview did indeed have a profound impact on the Wagnerian movement in France. However, a close examination of the sources reveals that his text owes much less to Wagner than scholars have previously assumed: in fact, evidence suggests that the most important part of the interview (that is, the advice to French composers) was added by Fourcaud himself after Wagner’s death.
Show/Hide Abstract Thematic Unity Across a Video Game Series (2011)
Jason Brame
Composer Koji Kondo’s music for both Super Mario Bros. (Nintendo, 1984) and The Legend of Zelda (Nintendo, 1986) is among the most recognized video game music ever written. Through the use of motivic and prolongational analysis, this article demonstrates how Kondo created a unity across the entire Zelda franchise, while making each game’s score unique by examining one musical element, the overworld theme, from each of the main entries in the Zelda series. Schenkerian analysis is used to identify structural and motivic relationships between the various themes. This article concludes with an examination of semiotic implications of this analysis and its impact on other aspects of the Zelda series and game music analysis as a whole.
Show/Hide Abstract Playing the Tune: Video Game Music, Gamers, and Genre (2011)
Tim Summers
This article proposes a particular approach to video game music by advocating a genre-based enquiry. Two generic levels are active in video game music: “interactive genre” (the type of game/interactive mechanism) and “environmental genre” (the “setting” of the game). The interaction between these levels produces the game’s music. By examining games within the same interactive genre, even if the environmental genre is markedly different, we can begin to uncover similar concerns, functions and methodologies of game music. Three interactive genres are briefly examined (survival horror games, strategy games, fighting games), in order to demonstrate how musicalstrategic similarities can be seen to weave through game genres.

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